Then, you’re whisked away to your first fight where you tell your fighter what to do: whether to stay standing or try and wrestle, how intense you want to fight as well as what kinds of moves to attempt. You are eventually presented with a choice of starter fighters whose various stats in grappling or striking are bold facedly displayed for you. MMA manager starts off with a pretty dry tutorial, forcibly grabbing your face and shoving it into big texts boxes and arrows.
Pokemon was perhaps the best example of how to get a player invested in a team of virtual characters and provides a good handful of lessons games like MMA manager could use as an example.
While I would highly recommend finding a method to play this adaptation on your device, I mention Pokemon not purely to endorse, but to provide a point of contrast for MMA manager.
Moments like the difficult time you had catching them, that one time one of your Pokemon survived that gym leader’s attack against all odds and won, when that frog thing keeps dying despite intense training, the real and imaged aspects of your squad over the course of the Pokemon adventure enrich the story and invest you in these digital representations. More importantly however, are the spaces left intentionally blank for the user to fill in. For example, certain aspects are controlled by the developer: how each creature looks and sounds, what moves it learns and what its stats are etc. This depth comes both from the developers and the user. The game does a great job of ensuring they all have their own strengths, abilities and most importantly, character. After swearing off Pokemon for the last time again 2 years ago, before I knew it, I found myself raising a new squad of loyal pets to meet the challenges of the Pokemon world. I started playing a fan-made adaptation of Pokemon called Glazed a few weeks ago.